How to add audio in roblox studio10/25/2023 You can prioritize audio from one SoundGroup over another through the CompressorSoundEffect. For example, if you want to check what it'd sound like to increase the volume of all of your experience's music, you can create a Music SoundGroup for every musical Sound object or SoundGroup, then apply a volume multiplier of 2. This property is useful when you want to test volume changes to different SoundGroups without having to manually change the volume of each Sound object. This means that if a Sound object has a volume of 0.5 and you child it to a SoundGroup that has a volume multiplier of 0.5, the effective volume of the Sound object is 0.25. The Volume property of a SoundGroup lets you apply a volume multiplier between 0 and 10 to each of its child audio objects while they retain their relative volumes. To ensure that each sound plays at the correct volume for your experience, you can either add multipliers to SoundGroups, or prioritize audio from one SoundGroup over another through the process of ducking. For example, a waterfall sounds loud when you play it by itself, but when you compare it to other sound effects like tires screeching, it likely sounds much quieter. ![]() There are two main ways to think about a sound's volume: how loud the sound is by itself, and how loud it is in relation to other sounds. ![]() It displays as a child of the sound group you nested it under.
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